Ambidextrous (3.5e Feat)
Ambidextrous [General, Fighter Bonus Feat]
3e Summary::You can use both hands equally well.
Prerequisite: Minimum Dexterity 14
Benefit: You can choose your primary hand. Combat application: You can fight equally well with a single weapon using either hand. When using two-weapons this feat allows you to add your whole strength bonus to damage for both weapons - all other normal penalties for using two-weapons in combat still apply. Non-combat application: may reduce or eliminate some penalties for picking locks and disarming traps due to a dominant right or left hand (ie a lock may be located where it would be difficult to reach with your right hand while facing it thus giving a penalty to right-handed thieves).
Normal: Either your left or your right hand is always primary.
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gollark: Ideally soonish so I can [REDACTED] this [DATA EXPUNGED].
gollark: <@!309787486278909952> I accidentally omitted Thermal Dynamics, the Thermal Expansion addon adding pipes and stuff... could you add that? It's got no worldgen.
gollark: Which reminds me, we should get the blood magic mod!
gollark: Technically, yes, via necromancy.
gollark: The lack of /home and /back makes it really hard to get anything done.
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