Alien Blaster, Shotgun (Fallout Supplement)

PL 9+ Alien Power Module 3/shot Handgun (Alien Weapons Proficiency)

Damage6d12 Magazine30 Int
Critical20 SizeSmall
Damage TypeEnergy Weight2 pounds
Range Increment15 feet Purchase DC30 TU/300 Caps
Rate of FireS RestrictionVery Rare, East Coast
Shotgun Blaster

1

Description

Similar to the Alien Scout Blaster, the Alien Shotgun Blaster is of extraterrestrial origin and masterwork craftsmanship, but its function differs largely. Rather than propelling a single ball of energy, the Alien Shotgun Blaster gets its name from its ability to generate a spread of six energy bolts to deal more damage, offset by its use of 3 Alien Power Modules per shot and vastly lower range.

d20 Modern Rules

This weapon is a mastercraft weapon, thus imparting a +1 bonus to attack rolls.

Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of blue ash, but all armor, weapons, and equipment on the body remain undamaged.

The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder.

Weapon Mods/Variants

Damage Bonus, Energy Pistol
Extended Magazine, Alien
Recycler

Craft/Repair
  • Repair: (Parts DC: 40; Parts Used: 10; Repair DC 25; Time: 10h) An Alien Shotgun Blaster can be repaired with mechanical parts with a Repair check. Alternatively, another Alien Shotgun Blaster, Alien Scout Blaster or Alien Firelance Blaster can be used in place of parts (a Repair check is still required). This gun is affected by the Jury Rigging feat, and as such can use other alien weapons for parts if the feat is possessed.



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gollark: Pretty sure that I *can't* since it's part of the code to be run, and also that's the same.
gollark: I tried gsubbing them to `\0` but that broke decoding somehow.
gollark: Because of all the `\000`s being quite long.
gollark: It *is* used, it just doesn't *help*.
gollark: On the plus side, this is much better for bundling, except that the compression does not actually compress.
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