Alchemy Commander (4e Paragon Path)
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Alchemy Commander
“ | What's best about making your own help is they can't talk back! | ” |
—Aljahth Martho, human alchemical weaponmaster, Alchemyst Epics |
Prerequisite: Alchemical Weaponmaster (4e Class)
As part of your role on the battlefield, you have to always plan and maneuver like a great tactician. You never have enough pieces to boss around on the battlefield. The more pawns the better. As an alchemist, you have the means to create creatures that can handle the small details and fill spots so the rest of your war machine runs smoothly. You work as a controller to mainly position allies and enemies more than inflict status ailments.
Alchemy Commander Path Features
- Servant Maker (11th Level, 16th level): Starting 11th level, as part of an extended rest, you can make a homunculus servant or living turret. Starting 16th level, you can make an animated shield. These constructs are completely loyal to you and act after your turn.
- (11th Level):
' | 4e Power Type::Attack 20 |
' | |
4e Power Usage::Daily | |
4e Power Action Type:: | ' |
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