Alchemist (5e Rogue Subclass)

Alchemist

Rogue Subclass

Much like the assassin subclass Alchemists specialize in the art of killing discreetly (or not who am I to judge) the few rogues that chose this class are masters at using potions to control life and death

Tools of the trade

beginning at third level when you chose this class you gain proficiency in alchemist supplies and poisoners kit with advantage on crafting poisons and explosives

Professional poisoner

also at third level your knowledge of poisons shows in your skills, poisons applied to weapons don't lose there potency over time until used on a creature and you have advantage on constitution saves vs. poisons

Basic poison

at level 3 you can craft a basic poison during a short rest or every 15 min of a long rest that causes 1d4 poison damage and applies the poisoned status effect on a failed con save and half damage with no effect on a success equal to or higher than 8+prof+dex used when poison is crafted

Specialty poison

at every archetype feature including at third level when you chose this archetype you can add an additional effect to your basic poison

   +1 damage die(can be taken multiple times)
   add paralysis effect (con save for this effect is 4 + prof and dex when poison was crafted)
   can craft inhalant poisons and a mask that gives you +2 on saves vs. inhaled poisons
   add blinded effect (con sav for effect is 8+prof and dex when poison was crafted)
   add 1 hour to effect duration (can be taken multiple times
   


Advanced pharmaceuticals

at ninth level not only are you able to poison you can also cure you gain proficiency in herbalism kits and can use half as much materials and time to craft a potion of healing, antitoxin or poison. Other chemicals still require your focus and time as they are unique in there kind and effect

Expert Alchemist

at 13th level you now have expertise in your profession and can apply twice you proficiency bonus to your alchemist supplies, poisoners kit, and herbalism kit on a nat 20 you can add an additional die to the item being crafted (Ie: 1d4 poison =2d4 poison, 2d4+2 healing =3d4+2 healing)

Quick crafting

you can now craft potions and poisons much faster at level 17and can craft 1 potion of healing, antitoxin, or 10 basic poisons during a short rest or 15 min of a long rest


Back to Main Page 5e Homebrew Character Options Subclasses

gollark: Better to inefficiently process your (infinite) ores than not process them at all!
gollark: JUst have a fallback.
gollark: It still has to fall back to the SAG mill sometimes, though.
gollark: It mysteriously ends up splitting ore properly for no apparent reason.
gollark: .
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.