Alchemical Healing (3.5e Feat)
Alchemical Healing [<!-Feat Types (General, Fighter, etc.)->]
[[3e Summary::<!-A short summary of the feat->]]
Prerequisite: Requires an Intelligence Score of 15, 15 Ranks in Heal, 15 ranks in Alchemy (Organic), Alchemy
Benefit: Some alchemist, having a great understanding of the body, can use their talents to heal deadly wounds. The base DC to heal one with alchemy is 20, but if the person is of a different race, the DC is higher. If you succeed your Alchemy (Organic) check, you heal the subject 1 point per 5 points in the check.
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gollark: > "nice editor" sounds good. for instanceI mostly just mean that it will, for instance, keep your current indentation/list level if you add a newline. I can't think of much other useful stuff, markdown is simple enough.> it'd be cool to have a way to embed links to other notes a way that's as easy as adding a tenor gif to a discord messageYou can, it's just `[[link text:note name]]` or `[[note name]]` if they're both the same. "Nice editor" may include something which shows fuzzy matches > sematic taggingI thought about tagging but realized that "bidirectional links" were *basically* the same thing; if you put `[[bees]]` into a document, then the `Bees` page has a link back to it.
gollark: Δy/Δx, if you prefer.
gollark: The slope of the line.
gollark: Ah, so if two adjacent things are the same and both extrema it wants the midpoint?
gollark: If they mean approximately the same things as in the calculus I did, then if the gradient was positive/negative on one side and the same sign on the other it would not be a maximum/minimum but just an inflection point. But if the gradient changes sign, then it can be, and this probably requires a different value to on either side. But I don't really get what they're saying either.
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