Air Nomad (5e Race Variant)

This page was marked as abandoned on 14:37, 7 April 2020 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

This page is incomplete and/or lacking flavor. Reason: Is that it? Compared to a +6 ASI or the human variant this is vastly underpowered. There is no innate ability or power to "airbend" given here either. Overall needs more work.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Avater: The Last Airbender franchise, and/or include content directly affiliated with and/or owned by Nickelodeon Animation Studio. D&D Wiki neither claims nor implies any rights to Avater: The Last Airbender copyrights, trademarks, or logos, nor any owned by Nickelodeon Animation Studio. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.

Human Variant

Spiritual to their very core, every child born to the air nomads has the ability to airbend, and is trained in the bending arts.

The following traits replace the standard human traits.

Ability Score Increase. Your Dexterity score increases by 2, and your wisdom Increases by 1

Alignment. Air nomads tend toward the true neutral, because of their spiritual nature. However, they also value freedom and may also tend toward chaos.

Evasive. You have proficiency in the Acrobatics skill.

Air Bending Innate spell casting: You're spell casting ability is either charisma or wisdom, a choice you must make at character creation. The spell save DC is equal to half or three quarters of your spell casting ability. [3/4 for those with level 10 or under, & 1/2 for those with level 11 and above. Choice is overridden by DM] for spells requiring a save. As you grow, your control over the wind strengthens.

You can create a harmless sensory effect using wind, such as causing leaves to russles, unlocked windows/doors to open or slam shut, or your clothes to ripple in a breaze. This "spell" Is a supernartual ability, and may blow away weak smoke or fog.[Within reason, consult DM]

You can innately cast the following spells, requiring no material components: At will: https://www.dandwiki.com/wiki/Touch_Wind_(5e_Spell) , Needing only somatic compotents, as a bonus action.

Gently Down The wind is your friend,and seeks for protect in the ways that it can, You are under the constant effects of the spell 'Feather fall', provided there is air in your current environment. [Example: Underwater or in space wouldn't work, but underground would]

Optional abilities: Wind at your back: The wind Quickens your step, appearing forever at your back. You have a Natural walking speed of 35, instead of thirty. However, the quickened speed often makes them flighty, not noticing things of their slightly slower brethren. THIS REPLACES the +1 Wisdom bonus


Back to Main Page 5e Homebrew Character Options Race Variants

gollark: v!play bee noises 1 hour
gollark: u!play bee noises 1 hour
gollark: t!play bee noises 1 hour
gollark: s!play bee noises 2 hour
gollark: How is it going?
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.