Adult Dune Worm (4e Creature)

Makers from Arrakis have burrowed their way into your campaign! Commonly found in deserts, these massive worms react to movement above ground and have hypersensitive sensors on their skin. Once killed, they can be harvested and made into spices.

Adult Dune Worm Lore

A character knows the following information with a successful Nature check.

DC 12: Ancient rumors say that men long ago knew how to ride Makers. Rumors today tell of the lucrative prices Spice sells for in markets.

DC 18: "Once disturbed Dune Worms will stop at nothing to destroy those who have disturbed their territory. The King of Helfor was said to have been killed by a massive Dune Worm that had followed him by burrowing under two mountain ranges. His son later vanquished it and used its crysknives to provide weapons for his army for several generations" - Sumner's Tales

DC 25: (Read Above 2) Melange can be found in abundant qualities after battles. While Melange it is poisonous, it can be refined.

Adult Dune Worm

Adult Dune Worm
Level 19 Solo Brute
Gargantuan Natural Beast (Blind)
XP 12000
HP 764; Bloodied 382 Initiative +12
AC 31; Fortitude 32, Reflex 30, Will 31 Perception +15
Speed 6, burrow 6 (tunnelling) Blindsight 10, tremorsense 10
Immune blinded, gaze effects Resist 5 fire
Saving Throws +5; Action Points 2
Traits
Ponderous
The adult dune worm can take immediate actions while stunned, dazed or dominated.
Standard Actions
Bite ♦ At-Will; standard
Attack: Reach 3 (one target); +22 vs. AC
Hit: 3d8 + 20 damage; plus the target is grabbed (until escape). The dune worm cannot make bite attacks while grabbing a creature, but it can use swallow or fling.
Melange Spray ♦ standard;Recharge
Attack: Close blast 5 (all creatures in blast); +20 vs. Fortitude
Effect: 3d10 + 17 damage and ongoing 10 damage.

Aftereffect: Male characters are weakened (save ends); female characters gain a +2 bonus to attack the dune worm until the end of their next turn.

Poison Tail ♦ standard;at-will
Attack: +22 vs. AC
Effect: 4d8 + 18 damage, 8 damage every turn (constituiton save negates) until healed or 8 turns pass.
Swallow ♦ At-Will; standard
Hit: The dune worm attempts to swallow a bloodied Medium or smaller creature it is grabbing; +22 vs. Fortitude; on a hit, the target is swallowed and restrained (no save) and takes 10 damage plus 10 acid damage on subsequent rounds at the start of the dune worm’s turn. The swallowed creature can make melee basic attacks only, and only with one-handed or natural weapons. If the dune worm dies, any creature trapped in its gullet can escape as a move action, ending that action in a square formerly occupied by the dune worm.
Fling ♦ standard; recharge
Hit: The dune worm throws a creature it is grabbing; +22 vs. Fortitude; on a hit, the target takes 2d12 + 17 damage, , and the target slides 3 squares and is knocked prone.
Skills
Str 25 (+16) Dex 16 (+12) Wis 19 (+13)
Con 31 (+19) Int 16 (+12) Cha 16 (+12)
Alignment Unaligned Languages
Equipment -

Adult Dune Worm Tactics

Hiding beneath the sands, dune worms can feel movement down the very last particle of earth with their sensitive skin. When they sense prey, they attack with save abandon. They are solitary by nature but their large size means one or more is bound to come up in a desert at a time. They prefer to attack blindly first with their poisonous tail and spray melange at as many targets as possible. Then they dive back into the earth and go for the fastest-moving victim first, biting and then swallowing them.

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