Adsecula Host (3.5e Template)

Adsecula Host

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3e Summary::These are creatures absorbed by Adsecula, from the moment the Adsecula enters their body.

When an Adsecula (3.5e Creature) uses Absorb on its opponents, their bodies fuse together until the Adsecula chooses to leave. This changes the bodies of both the Adsecula and the victim into one, singularly more powerful organism than either on their own.

Creating a Adsecula Host

This template is acquired when an Adsecula uses its Absorb ability on an opponent and succeeds, producing a new creature.

Size and Type

A creature absorbed by an Adsecula remains the same size. It gains the Aberration type, and subtypes remain the same.

Hit Dice

The Adsecula and the Host keep separate hit point totals. The Host takes any damage dealt to the Adsecula Host.

Speed

Speed remains the same.

Armor Class

A creature absorbed by an Adsecula gains no special bonuses to AC.

Attack

An Adsecula Host loses and gains no attacks from being absorbed by an Adsecula.

Full Attack

An Adsecula and its Host gain no new attacks or full attacks upon absorption.

Special Attacks

A creature absorbed by an Adsecula gains no new special attacks.

Special Qualities

The creature absorbed by an Adsecula gains a 50% resistance to any Acid damage.

Abilities

A creature absorbed by an Adsecula keeps its normal Strength, Dexterity and Constitution scores. It gains the Adsecula's Intelligence and Wisdom scores, and the Charisma score is the average of the two creatures.

Skills

A creature absorbed by an Adsecula gains a +8 bonus on Bluff checks and a -8 penalty to Diplomacy checks.

Feats

Adding this template doesn't introduce any new feats.

Environment

Material Planes, normally in Major Cities.

Organization

Solitary.

Challenge Rating

+2

Treasure

Same as normal for base creature.

Alignment

The absorbed creature's alignment becomes Neutral Evil.

Advancement

No advancement for changes in size.

Level Adjustment

The creature absorbed gains a +4 level adjustment.



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