Adept Shapeshifter (5e Feat)
Adept Shapeshifter
Prerequisites: Changeling or Doppleganger race
You have discovered more ways to use your shapeshifting, giving it more uses than before. You gain the following benefits:
- You have learned how to alter your body to give yourself natural weapons or even whole extra limbs. When you use your Shapeshifting ability, you can instead choose to give yourself natural weapons or smaller limbs. The natural weapons count as unarmed strikes; you can use your Dexterity modifier in place of your Strength modifier for attack rolls with them, and they deal 1d6 + your Strength or Dexterity modifier of your choice of bludgeoning, piercing or slashing damage. If you choose to sprout an additional appendage, such as an extra smaller arm or long, slim tendril, you can have up to 4 of them at a time, and they can only be used as natural weapons or to hold/interact with objects. The objects they can hold cannot have a combined weight that exceeds 5 pounds.
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gollark: It's too far away to be very useful.
gollark: Consider the difficulty of having to collect then dispose of/recycle "spent" solar panels ~30 years after deployment.
gollark: One problem with solar/wind is that (like most things) they degrade over time (lithium ion batteries, which you could end up needing many of, especially fast), and would be in remote locations in huge quantities...
gollark: Nuclear also doesn't take up much land, and could be way more efficient than it already is if it was actually deployed at scale and new technologies got used.
gollark: The waste is basically a non problem compared to carbon dioxide and they run constantly.
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