Adding On (Ricasa Supplement)

Notice from the Editor

Alright, I appear to have once again underestimated myself and done what seems to be generally considered a damn fine job here. But, help in tuning the fine points is always appreciated and nothing will be deleted on sight- just if it's spammish or really seems out of place.

To clear up any confusion, though its history is vast, Ricasa campaigns are meant to be played at a 16th-18th century level- the MSRD's Progress Level 3 describes it perfectly. Archery has just died out. Guns are new, expensive, and bulky. Cartridges, rather than ball and shot, are the most common ammunition, but still use black powder as a propellant. For all intents and purposes, the sword is still king- but it's about to be hurled, violently, off the throne.

The important thing to remember is that, while this campaign is for all intents and purposes a serious campaign that any hardcore player could have a blast in, it's also not intended to take itself all that seriously. It's not a "cameo of the week" thing, either- more of a fun poke in the ribs of all the old stereotypes and standbys of D&D.

Also, I'm gonna toss in a few helpful tips for the DM here (one for now, maybe more later)- anything that doesn't deserve a full section. Each of the eight human countries in Ricasa have their own specific feel to them, which can be matched up to some real-world countries.

Table: Country Cheat Sheet
CountryM. Common RacePeopleReal-World CounterpartNicknameOfficial Armed ForcesGen. Alignment
BastionHumansBastitesIsrael (Dutch sound/look)IronhillsBastion Armed Forces, BDW security teamsNeutral Good
CalthorasHumansCalthoransRussiaThe Starlands, the NorthThe Star Knights, Cal. MilitiaLawful Good
CanadiaHumansCanadeseEngland/Ireland/CanadaKingdom of Insanity, Kingdom of the SunCrown Legions, Canadese Army, C.A. Shock TroopsChaotic Good
CaprahtHumans/"Evil" RacesCaprahtiNone"There", the Lost LandsThe Black ArmyLawful/Neutral Evil
KalantarElvesElvesNonethe Forests, ElflandsUnknownLawful Good
LamellothHumansLamellsPolandThe PlainsArmy of the PlainsLawful/Neutral Good
MalaniaHumansMalaneseUnited StatesThe Silver DuchyBorder Guards, Gray KnightsNeutral Good
OpridenikDwarves/HumansOpridsNoneThe CliffsTunnel WatchLawful Good
SerlithanaHumansSerlithsGermanyThe Southlands, the White CountryThe White ArmyLawful Neutral
StyalenuthHumansStyaleniSwedenNoneMerchant's Council Commando Forces, Styaleni MilitiaTrue Neutral

(Interestingly enough, the White Army and the Black Army have never even come close to fighting as of yet- the White Army focuses to the east in their squabbles, and the Black Army doesn't really have a focus. Maybe someday.)



Back to Main Page 3.5e Homebrew Campaign Settings Ricasa

gollark: I see. That's probably for the best.
gollark: Just generate data at random if you have enough free memory.
gollark: Do you have precise enough data for 652% to be at useful precision?
gollark: Obviously strings.
gollark: Plus really slow membership checks.
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