Adaptability (4e Feat)
Adaptability
Erid can manipulate the energy within them to adapt to any given situation or environment.
Prerequisite: Erid (4e Race)
Benefit: You can change or alter a part of your body to grant you a tangible benefit. For instance, growing spikes on your arms or legs to gain +2 to climbing or making your body lighter or more compact to gain +1 speed. Consult your GM about what you can and cannot do. Generally, any changes take about ten minutes to take form. They are permanent changes and cannot be altered again without considerable time (a day or more).
gollark: Ah yes, amazing new revolutionary cryptocurrency #124091275.
gollark: Printers are just really bad, so I don't.
gollark: Well, I *can*, yes, however no.
gollark: I actually realized I can't because Discord is annoying and it doesn't work in browsers.
gollark: These big organizations can also definitely hire plenty of people to do active trading.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.