Adamantine Marrow (5e Feat)
Adamantine Marrow
Prerequisites: Constitution 13 or higher, warforged, genasi (earth)
Your very marrow has become like adamantine strengthening your bones and infusing the power of adamantine into your blood. Your body has gained the attributes of adamantine both offensively and defensively. You gain the following benefits:
- You don't take additional damage from critical hits.
- Your body thickens. While you aren’t wearing armor, you can calculate your AC as 13 + your Constitution modifier. You can use a shield and still gain this benefit.
- Your unarmed strikes become stronger. When you make a unarmed strike, you deal damage equal to 1d4 + your Strength modifier, instead of the normal damage for an unarmed strike. In addition, whenever you hit an object with the unarmed strike, the hit is a critical hit.
- You can impart more weight with your unarmed strikes. Once in each of your turns, before making an melee weapon attack, you can use your bonus action to put more weight to it. On a hit, you deal additional 1d4 bludgeoning damage with that attack.
Back to Main Page → 5e Homebrew → Feats
gollark: I've tried to get other cool SBCs like the Rock64/RockPro64 (from Pine64), but unfortunately they're not very available in the Uk.
gollark: That'd be quite simple to do.
gollark: Run it over serial?
gollark: what could possibly go wrong?
gollark: The solution is simple: reimplement CC's modems on top of Pis and GPIO.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.