Action (3.5e Variant Rule)
Action
Using a psychic skill takes a particular amount of time, given in the skill’s description. Most psychic skills require a standard or move action in combat. Others require a full-round action or more. Psychic skills are subject to the normal rules regarding actions.
Back to Main Page → 3.5e Homebrew → Rules → Psychic Powers → Skills → Summary
gollark: Just put "by gollark" in the corner I suppose.
gollark: I still haven't found an image editor which runs on Linux and isn't bad somehow, so I can't really.
gollark: Sure.
gollark: Someone probably figured that the USB 3 components wouldn't cost too much more but would make people more likely to buy it.
gollark: Technical decisions are not always made based on technical merit.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.