About (Shard Ne'Vaal Supplement)

Author's Note

Dungeons and Dragons 4th Edition was regrettably passed over by many and mocked as the black sheep of the editions. But it still is chock-full of an amazing amount of content, and the battle designs are solid, with good writing and epic power proportions. I started with playing 5e, which focused a lot more on the role-play pillar, and I figured this is what 4e was lacking a bit in. 4e, as people explained to me many times, is essentially a video game trapped in paper format. It is hard to enjoy this kind of cybertext when the medium plays such a big part in it. So, why not take away from the combat a bit to tell a story some more instead?

The Concept and Theme

Shard Ne'Vaal was inspired definitely by the Dark Sun setting, with post-apocalyptic terrains and a bleak, if not bleaker, worldview. There might be some obvious projections from my own experiences if any English Lit-major is to try and pick it apart.
As an artist, the story is supposed to showcase the world and its ideas, with less focus on the people. I won't deny it is a chance to shamelessly plug in my own works. But it is also a homage to games like Final Fantasy VI, XIII and XV, which deal with the death and rebirth of worlds. "Since 4e plays like a video game, more than conventional DnD, then let's have it as a video game!"
Of course, it still has the classic elements of races, class, and the monsters we all know and love. I also really enjoyed the Oriental Adventures from 3e, which were sadly not adopted into 4e. As part of my world, I wanted as many cultures and nations I could jam in there that still felt unique, kind of like when you eat and you want a lot of taste and texture mixing in your mouth.

Last of All...

Be sure to have fun as you play. Don't be a stick in the mud with the adventures I give as samples, since they mainly only fit my tastes anyway.


Shard Ne'Vaal Navigation
Shard Ne'Vaal Campaign Settingv
Players' Handbook Races, Languages, Classes, Backgrounds, Themes, Magic, Psionics, Religion, Literature, Legends and Lore
Shard Ne'Vaal Crash Course History, Geography, Climate, and the World, Bestiary, Flora, Factions, Calendar and Holidays, Cosmology and the Planes, Politics and Law
Dungeon Master's Guide About, Items of Legend, Campaign Ideas, Consumables, Sample Places, NPCS, Variant Rules
I hath sawen herewith with my oen eyes, an almightye force that swallowede alle the light and even magick coulden not escapeth the tendrils of dark nothingness...
Astronomer Logium Grithus



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gollark: Well, that would actually have been right if you used the right units then added 2, possibly.
gollark: Not just... multiply... them?
gollark: I'm pretty sure you'd have to work out what voltage across the resistor would give you 20mA through it, then add 2 to it for the LED.
gollark: Multiple errors on that question.
gollark: You made *multiple* errors.
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