Aasimar Paragon (3.5e Racial Paragon Class)

Aasimar Paragon

An aasimar is a human descendant of a celestial. An aasimar paragon is the embodiment of all that is good and noble, and full of light. While some aasimars might reject their heritage and become counterfeit agents serving the powers of darkness, a paragon chooses the path that best reflects the goals of his celestial ancestors.

Adventures

An aasimar has no interest in adventuring for profit alone. However, he is quite likely to accept a quest for a noble cause, particularly to rid the world of some great evil.

Religion

An aasimar paragon does not necessarily see his attitude toward a deity or other celestial being as worship, but more like the love and respect due to a revered family elder. In any case, all aasimar paragons are highly conscious of their relationship with the celestial, and that relationship affects everything they do.

Background

Virtually all aasimar paragons are raised among others of similar outlook and purpose. The vast majority multiclass as either paladins or clerics of a good deity. A notable minority find their calling as bards, and some aasimar paragons have been known to become sorcerers, monks, or druids. Other classes are virtually unknown.

Races

An aasimar paragon has no tolerance for evil races such as orcs and drow and he will seek to redeem them at every opportunity. He likewise has little patience for creatures that choose to dwell in darkness, such as dwarves, but his antipathy stops short of violence. He views surface races, such as humans, elves, and halflings, as lost children in need of guidance.

Other Classes

An aasimar paragon has no use for rogues and others who sneak around in the shadow of darkness. He may share similar goals with some rangers, but their relationship is typically strained. He is most comfortable in the company of paladins, good clerics, and good bards who focus on skills of persuasion rather than stealth, but he can form a constructive relationship with just about anyone who desires the greater good.

Game Rule Information

Abilities: High Wisdom and Charisma are important to an aasimar paragon for his divine spells and ability to turn undead. Strength, Dexterity, and Constitution are all important for combat, and high Intelligence helps him with his skills.

Race: Aasimars.

Alignment: Always good (any).

Hit Die: d8.

Class Skills

The aasimar paragon's class skills (and the key ability for each skill) are Bluff (Cha),Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Listen (Wis), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int) Spot (Wis).

Skill Points at 1st Level: (8 + Int modifier) x4.

Skill Points at Each Additional Level: 8 + Int modifier.

Table: The Aasimar Paragon
LevelBase
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
SpecialClass Features
1st+1+2+2+2Aura of good, Bonus Feat+1 level of existing class features
2nd+2+3+3+3Skill bonus, Bonus Feat+1 level of existing class features
3rd+3+3+3+3Ability boost (Cha and Wis +2)+1 level of existing class features

Class Features

All of the following are class features of the aasimar paragon class.

Weapon and Armor Proficiency

Aasimar paragons are proficient with simple and martial weapons, with all armor, and with shields .

Class Features

At each level you gain class features and an increase in effective level as if you had also gained a level in a class to which you belonged before adding this racial paragon level. The specific class features you gain include spells per day (and spells known, if applicable), improved chance of turning or destroying undead, metamagic or item creation feats, fighter's bonus feats, monk's special abilities, rogue's sneak attack progressions, and so on, depending on the class. You do not, however, gain the benefit of your previous class's Hit Dice, attack progression, skill points, or saving throws. If you had more than one class before adding this racial paragon level, you must decide to which class to add each level for the purpose of determining class abilities.


Aura of Good (Ex)

An aasimar paragon's Aura of Good grants Detect evil & Protection from evil at will as spell like abilities.


Feat (Ex) At 1st and 2nd level an aasimar paragon gets a Bonus Feat or an Aasimar paragon may take healing hands in place of a Bonus Feat.


Healing Hands (Ex)

An aasimar paragon uses a spell or ability that cures hit point damage, she adds her Charisma or Wisdom modifier to the amount of damage healed. For instance, if a 3rd-level paragon with an 18 Wisdom casts cure light wounds, she cures 1d8+3 points of damage normally, plus an additional 4 points of damage due to her Wisdom bonus


Skill Bonus (Ex)

A 2nd-level aasimar paragon's racial bonus on Listen and Spot checks improves to +4.


Ability Boost (Ex)

At 3rd level, an aasimar paragon's Charisma and Wisdom scores both increase by 2 points.


1st level

Aasimar paragon can be taken at 1st level but if you want the +1 to class level. You must take another class at 2nd level if you do not then you do not get the +1 level from 1st or 2nd level of aasimar paragon.



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gollark: They also have this graph of % in work/study, which is oddly different to the earnings one.
gollark: Possibly. As far as I know medicine courses also are pretty small in size and significantly more government-regulated/managed than other ones.
gollark: Well, sure, the maximum is higher, median is about the same.
gollark: Also, economics isn't MUCH higher, these are box plots.
gollark: https://assets.publishing.service.gov.uk/government/uploads/system/uploads/attachment_data/file/718225/SFR_18_2017_LEO_mainText.pdfHere is some slightly older data.
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