A Step Ahead (3.5e Feat)

A Step Ahead [General]

3e Summary::The Adventurer is a little bit faster than everyone else.
Prerequisite: Improved Initiative, Dodge, Combat Reflexes, +6 Base attack Bonus.
Benefit: A Character with A Step Ahead gains an extra Standard action for the first round of combat when they have the highest initiative in the encounter. This extra action functions like a normal action, except that it may not be readied. The extra action is lost if the character loses first initiative, is tied for highest initiative and loses the deciding die roll, or delays their initiative to a point that would keep them from having highest initiative. The character also receives the extra standard action if the character gets a surprise round.
Normal: The character has one standard and one move action in a round.

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gollark: That was just a network issue (on his end, obviously).
gollark: No, I do say.
gollark: Zachary's laptop camera is just bad.
gollark: `/dev/null`, obviously.
gollark: Done.
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