5e Variant Classes

Subclasses

Subclasses which are different enough from the core class or archetype to be considered variants of those classes.

Subclasses which are essentially class variants.
NameSummarySpellcasting

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Variant Classes

Classes which are variants of an archetypal or core class.

Alchemists

Alchemists - Wet-ware artificers.
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Artificers

Artificers - Builders of grand automatons and other deadly clever things.
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Barbarians

Barbarians - Fighters knowing the wild inside.
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Bards

Bards - Practicing the music of all the worlds.
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Beast Masters

Beast Masters - Managers of monsters and other beastly things.
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Clerics

Clerics - God botherers extraordinaire.
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Commoners

Commoners - What do you mean, you've got some actual hit points!?
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Druids

Druids - Happy flower collectors.
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Dilettantes

Dilettantes - Couldn't make up your mind, could you?
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Fighters

Fighters - The most common variant and mashup archetype. Adjustments to plain vanilla.
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Gunslingers

Gunslingers - Dead shot wielders of artificial death.
NameSummarySpellcasting

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Healers

Healers - When you really really want your group to survive.
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Monks

Monks - Fighters without armor. More dangerous than they look.
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Mystics

Mystics - They give me a headache.
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Necromancers

Necromancers - Attuned to the ways of death and undeath.
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Paladins

Paladins - Heroes for a cause. Heroes for a nickel.
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Rangers

Rangers - Fighters knowing the ways of the wild.
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Rogues

Rogues - Sneaky sons of beauty (SOBs).
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Sorcerers

Sorcerers - Internally powered full spell casters.
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Shapeshifter

Shapeshifters
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Sorcery

Sorcery - Multifarious magical abilities sourced from everywhere.
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Warlocks

Warlocks - Pact wielding arcanists.
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Wizards

Wizards - Bookish magic blasters.
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Yookoohoos

Yookoohoos - Magic shape shifters.
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Back to Main Page 5e Homebrew Classes
View recent changes for all 5e class variants

gollark: What? No, probably not, you would just wait 150 minutes.
gollark: I mean more like being able to queue up batch operations on furnaces/mines or something, so you can say "process 10 clay into 10 brick" and your stuff will be busy for 150 minutes.
gollark: Hmm, perhaps. Maybe a thing where you can queue a bunch of actions to run in a batch?
gollark: Some offense, but this honestly seems like a bad mobile game where you have to constantly log in to collect resources and stuff, but you also have to manually handle the rules too.
gollark: Honestly this is kind of boring.
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