5e SRD:Using Each Ability
Using Each Ability
Every task that a character or monster might attempt in the game is covered by one of the six abilities. This section explains in more detail what those abilities mean and the ways they are used in the game.
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gollark: Since I have no particular reason to print apiobees and then uninitialized data several thousand times, this is obviously ironical.
gollark: Runtime errors are apiobees.
gollark: apiobees.
gollark: tio!debug
gollark: ```c#define let int#define var char#include <stdlib.h>#include <string.h>#include <stdio.h>let main() { var *j = 0; var* q = malloc(5000500); for (let i = 131; i < 1000; i++) { j = malloc(i); strcat(q, j); strcat(q, "apiobee"); free(j); q = j; } var* lyricLy_bad = malloc(3); printf("%s", j);}```
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