5e SRD:Underwater Combat

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Underwater Combat

When adventurers pursue sahuagin back to their undersea homes, fight off sharks in an ancient shipwreck, or find themselves in a flooded dungeon room, they must fight in a challenging environment. Underwater the following rules apply.

When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.

A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).

Creatures and objects that are fully immersed in water have resistance to fire damage.



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gollark: It prints 1 and 2 in separate threads.
gollark: Otherwise it just returns a new macro with 2 added to all the outputs.
gollark: `m + 2` with m an arbitrary macro adds 2 to the source of the macro and compiles it. If this is valid it is done. Otherwise it increments all the codepoints by 2 and compiles. If this is valid it is done.
gollark: The Macron compiler runtime compiler will solve it.
gollark: Macron is not in fact getting developed.
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