5e SRD:Between Adventures

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Between Adventures

Between trips to dungeons and battles against ancient evils, adventurers need time to rest, recuperate, and prepare for their next adventure. Many adventurers also use this time to perform other tasks, such as crafting arms and armor, performing research, or spending their hard-earned gold.

In some cases, the passage of time is something that occurs with little fanfare or description. When starting a new adventure, the GM might simply declare that a certain amount of time has passed and allow you to describe in general terms what your character has been doing. At other times, the GM might want to keep track of just how much time is passing as events beyond your perception stay in motion.




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gollark: Which is why asm.js does `| 0` a lot to indicate that something is an int.
gollark: It's defined on them as integers.
gollark: WASM can use 64-bit ints, though.
gollark: Technically, IEEE 754 double precision floats, I think the spec specifies that with that specificity.
gollark: Unless JITs are doing some magic to treat them as integers if they're pretty sure they're only going to be used that way.
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