4e Creature Instructions
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- Symbols Coding
You can use the following codes to symbolize attack type and recharge die where indicated.
Symbol | Coding | Symbol | Coding |
---|---|---|---|
{{1}} | {{BM}} | ||
{{2}} | {{M}} | ||
{{3}} | {{BR}} | ||
{{4}} | {{R}} | ||
{{5}} | {{C}} | ||
{{6}} | {{A}} |
These are the average stats for a 4e monster.
AC | 14 | +1 per level | +2 for Soldiers -2 for Brutes -2 for Artillery |
Other Defenses | 12 | +1 per level | |
Attack Bonus | +5 | +1 per level | -2 vs non-AC defenses |
Damage | 8 | +1 per level | +25-50% for encounter powers +25% for Brutes -25% for multiple targets -50% for Minions |
HP | 18 for Artillery, Lurkers 20 for Skirmishers, Controllers 22 for Soldiers 24 for Brutes | +6 per level +8 per level +8 per level +10 per level | |
Perception | Wisdom modifier | +1/2 level | +5 if the monster is trained in Perception |
Initiative | Dexterity modifier | +1/2 level | +4 if the monster would have Improved Initiative |
When converting average damage, half the value contributes towards average die roll and the other half becomes the damage bonus.
Example: If the average damage is 10, the average die roll contributes 5 points - this could be 2d4 or 1d10.