3e SRD:Zombie, Tiny
Tiny Zombie
Size/Type: | Tiny Undead |
---|---|
Hit Dice: | 1/2 d12+3 (6 hp) |
Initiative: | -1 (Dex) |
Speed: | 20 ft. |
AC: | 11 (+2 size, -1 Dex) |
Attacks: | Slam +2 melee |
Damage: | Slam 1d3 |
Face/Reach: | 2.5 ft. by 2.5 ft./0 ft. |
Special Attacks: | |
Special Qualities: | Undead, partial actions only |
Saves: | Fort +0, Ref -1, Will +2 |
Abilities: | Str 9, Dex 8, Con —, Int —, Wis 10, Cha 1 |
Skills: | — |
Feats: | Toughness |
Climate/Terrain: | Any land and underground |
Organization: | Squad (6-10) or mob (11-20) |
Challenge Rating: | 1/6 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: |
Combat
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Partial Actions Only (Ex): Zombies have poor reflexes and can perform only partial actions. Thus they can move or attack, but can only do both if they charge (a partial charge).
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