3e SRD:Zombie, Huge

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Huge Zombie

Size/Type: Huge Undead
Hit Dice: 8d12+3 (55 hp)
Initiative: -1 (Dex)
Speed: 40 ft.
AC: 11 (size -2, -1 Dex, +4 natural)
Attacks: Slam +7 melee
Damage: Slam 2d6+7
Face/Reach: 10 ft. by 10 ft./15 ft.
Special Attacks:
Special Qualities: Undead, partial actions only
Saves: Fort +2, Ref +1, Will +6
Abilities: Str 21, Dex 8, Con —, Int —, Wis 10, Cha 1
Skills:
Feats: Toughness
Climate/Terrain: Any land and underground
Organization: Solitary, gang (2-5), squad, (6-10) or mob (11-20)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 9-23 HD (Huge)


Combat

Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.

Partial Actions Only (Ex): Zombies have poor reflexes and can perform only partial actions. Thus they can move or attack, but can only do both if they charge (a partial charge).



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