3e SRD:Zombie, Huge
Huge Zombie
Size/Type: | Huge Undead |
---|---|
Hit Dice: | 8d12+3 (55 hp) |
Initiative: | -1 (Dex) |
Speed: | 40 ft. |
AC: | 11 (size -2, -1 Dex, +4 natural) |
Attacks: | Slam +7 melee |
Damage: | Slam 2d6+7 |
Face/Reach: | 10 ft. by 10 ft./15 ft. |
Special Attacks: | |
Special Qualities: | Undead, partial actions only |
Saves: | Fort +2, Ref +1, Will +6 |
Abilities: | Str 21, Dex 8, Con —, Int —, Wis 10, Cha 1 |
Skills: | — |
Feats: | Toughness |
Climate/Terrain: | Any land and underground |
Organization: | Solitary, gang (2-5), squad, (6-10) or mob (11-20) |
Challenge Rating: | 3 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 9-23 HD (Huge) |
Combat
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Partial Actions Only (Ex): Zombies have poor reflexes and can perform only partial actions. Thus they can move or attack, but can only do both if they charge (a partial charge).
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gollark: Don't do it!
gollark: Of course it's laggy, 200 people are refreshing every less-than-a-second.
gollark: Alpine is now depleted, T+3 minutes.
gollark: Grab stuff before the alpine is depleted!
gollark: Yep!
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