3e SRD:Werewolf

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Werewolf

Size/Type: Medium Shapechanger
Hit Dice: 2d8+4 (13 hp)
Initiative: +0; +6 (+2 Dex, +4 Improved Initiative) as wolf or hybrid
Speed: 30 ft.; 50 ft. as wolf or hybrid
AC: 12 (+2 natural); 16 (+2 Dex, +4 natural) as wolf or hybrid
Attacks: Unarmed strike +0 melee; bite +3 melee as wolf or hybrid
Damage: Unarmed strike 1d3 subdual; bite 1d6+1
Face/Reach: 5 ft. by 5 ft.; 5 ft. by 5 ft. as wolf or hybrid/5 ft.; 5 ft. as wolf or hybrid
Special Attacks: Trip, curse of lycanthropy as wolf or hybrid
Special Qualities: Wolf empathy; plus scent, damage reduction 15/silver as wolf or hybrid
Saves: Fort +7, Ref +5, Will +2
Abilities: Str 13, Dex 15, Con 15, Int 10, Wis 10, Cha 10 as wolf or hybrid1
Skills: Hide +3, Listen +14, Move Silently +4, Search +8, Spot +14, Wilderness Lore +0 as wolf or hybrid2
Feats: Blind-Fight, Improved Initiative, Weapon Finesse (bite) as wolf or hybrid3
Climate/Terrain: Any forest, hill, mountains, and plains
Organization: Solitary, pair, pack (6-10), or troupe (2-5 plus 5-8 wolves)
Challenge Rating: 3
Treasure: Standard
Alignment: Always chaotic evil
Advancement: By character class

1 In human form, these lycanthropes have the following ability scores: Str 11, Dex 11, Con 11, Int 10, Wis 10, Cha 10.

2 In human form, these lycanthropes have the skill Craft or Profession (any one) +6, Knowledge (any one) +4.

3 In human form, these lycanthropes have the feat Skill Focus (any Craft or Profession) and Skill Focus (Knowledge).

Combat

Alternate Form (Su): A werewolf can assume a bipedal hybrid form or the form of a wolf. The bipedal form is about 6 feet tall, with a short tail, and covered in fur. The legs are like those of a wolf, and the head combines humanoid and lupine features in degrees that vary from one werewolf to the next. The animal form is that of a fully grown wolf without any trace of human features.

Trip (Ex): A werewolf that hits with a bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the werewolf.

Skills: A werewolf in hybrid or wolf form gains a +4 racial bonus to Wilderness Lore checks when tracking by scent.



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