3e SRD:Weasel

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Weasel

Size/Type: Tiny Animal
Hit Dice: 1/2 d8 (2 hp)
Initiative: +2 (Dex)
Speed: 20 ft., climb 20 ft.
AC: 14 (+2 size, +2 Dex)
Attacks: Bite +4 melee
Damage: Bite 1d3-4
Face/Reach: 2.5 ft. by 2.5 ft./0 ft.
Special Attacks: Attach
Special Qualities: Scent
Saves: Fort +2, Ref +4, Will +1
Abilities: Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5
Skills: Balance +10, Climb +11, Hide +13, Move Silently +9, Spot +4
Feats: Weapon Finesse (bite)
Climate/Terrain: Temperate forest, hill, mountains, and plains
Organization: Solitary
Challenge Rating: 1/4
Treasure: None
Alignment: Always neutral
Advancement:


Combat

Attach (Ex): If a weasel hits with a bite attack, it uses its powerful jaws to latch onto the opponent’s body and automatically deals bite damage each round it remains attached. An attached weasel loses its Dex bonus to AC and thus has an AC of 12.

Skills: Weasels receive a +4 racial bonus to Move Silently checks and a +8 racial bonus to Balance checks. They use their Dexterity modifier for Climb checks.



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