3e SRD:Titan
Titan
Size/Type: | Huge Outsider (Chaotic, Good) |
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Hit Dice: | 20d8+120 (210 hp) |
Initiative: | +1 (Dex) |
Speed: | 90 ft. |
AC: | 22 (-2 size, +1 Dex, +13 natural) |
Attacks: | Gargantuan warhammer +31/+26/+21/+16 melee; or Huge javelin +19/+14/+9/+4 ranged |
Damage: | Gargantuan warhammer 4d6+19; or Huge javelin 2d6+13 |
Face/Reach: | 10 ft. by 10 ft./15 ft. |
Special Attacks: | Spell-like abilities, spells |
Special Qualities: | Damage reduction 15/+1, SR 25 |
Saves: | Fort +18, Ref +13, Will +17 |
Abilities: | Str 37, Dex 12, Con 23, Int 21, Wis 20, Cha 18 |
Skills: | Bluff +27, Climb +21, Concentration +29, Craft (any one) +27, Jump +36, Knowledge (any one) +28, Knowledge (religion) +28, Listen +30, Perform (ballad, chant, dance, epic, harp, melody, ode, plus any other sixteen) +27, Sense Motive +28, Spot +30, Swim +36 |
Feats: | Alertness, Blind-Fight, Cleave, Expertise, Great Cleave, Power Attack |
Climate/Terrain: | Any land and underground |
Organization: | Solitary or pair |
Challenge Rating: | 21 |
Treasure: | Triple standard |
Alignment: | Always chaotic good |
Advancement: | 21-30 HD (Huge); 31-60 HD (Gargantuan) |
Titans speak Common, Celestial, Draconic, Giant, and Sylvan.
Combat
Spell-Like Abilities: At will: alter self, bless, charm person or animal, commune with nature, cure light wounds, eyebite, fire storm, halt undead, hold monster, invisibility, levitate, light, magic circle against evil, mirror image, pass without trace, persistent image, produce flame, summon nature's ally II, remove curse, remove fear, shield, speak with plants, summon swarm, and whispering wind; 2/day- astral projection and etherealness. These abilities are as the spells cast by a 20th-level sorcerer (save DC 14 + spell level). Once every other round, a titan can use holy smite as a 20th-level cleric.
Spells: A titan can use arcane spells as a 20th-level wizard or divine spells as a 20th-level cleric, from the cleric list and from the Chaos and Good domains.
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