3e SRD:Snake, Tiny Viper
Tiny Viper
Size/Type: | Tiny Animal |
---|---|
Hit Dice: | 1/4 d8 (1 hp) |
Initiative: | +3 (Dex) |
Speed: | 15 ft., climb 15 ft., swim 15 ft. |
AC: | 17 (+2 size, +3 Dex, +2 natural) |
Attacks: | Bite +5 melee |
Damage: | Bite poison |
Face/Reach: | 2.5 ft. by 2.5 ft. (coiled)/0 ft. |
Special Attacks: | Poison |
Special Qualities: | Scent |
Saves: | Fort +2, Ref +5, Will +1 |
Abilities: | Str 6, Dex 17, Con 11, Int 1, Wis 12, Cha 2 |
Skills: | Balance +11, Climb +12, Hide +18, Listen +8, Spot +8 |
Feats: | Weapon Finesse (bite) |
Climate/Terrain: | Temperate and warm land, aquatic, and underground |
Organization: | Solitary |
Challenge Rating: | 1/3 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: |
Combat
Skills: Snakes receive a +4 racial bonus to Hide, Listen, and Spot checks and a +8 racial bonus to Balance checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is better.
Poison (Ex): Bite, Fortitude save (DC 11 for all sizes Large and smaller, DC 13 for a Huge viper); initial and secondary damage 1d6 temporary Constitution.
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gollark: The most marginally useful use of them I've seen is a similar thing - L-systems for procedural generation.
gollark: Er, no, those aren't actually seriously used much.#
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gollark: Sounds cool.
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