3e SRD:Stabilize Self Skill
Stabilize Self (Con; Trained Only; Psion, Psychic Warrior Only)
Check
A character can attempt to subconsciously prevent him or herself from dying. If the character has negative hit points and are losing hit points (at 1 per round, 1 per hour, or 1 per day), he or she can substitute a Stabilize Self check (DC 15) for his or her first normal stabilization roll to become stable. If successful, the character regains no hit points, but does stop losing them. If the first Stabilize Self check is unsuccessful, the character goes back to making normal stabilization checks each round.
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gollark: Or £50 for a generic 500GB SATA one which is going to be basically the same.
gollark: They're only £20 or so now for small ones.
gollark: Presumably that just means "can operate without keys".
gollark: Ah. I thought it didn't, because "keyless".
gollark: Especially a battery-operated one, unless you can charge it from outside.
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