3e SRD:Sphinx, Hieraco

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Hieracosphinx

Size/Type: Large Magical Beast
Hit Dice: 9d10+18 (67 hp)
Initiative: +2 (Dex)
Speed: 30 ft., fly 90 ft. (poor)
AC: 19 (-1 size, +2 Dex, +8 natural)
Attacks: Bite +13 melee, 2 claws +8 melee
Damage: Bite 1d10+5, claw 1d6+2
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Pounce, rake 1d6+2
Special Qualities:
Saves: Fort +8, Ref +8, Will +5
Abilities: Str 21, Dex 14, Con 15, Int 6, Wis 15, Cha 10
Skills: Listen +13, Spot +14*
Feats: Alertness, Flyby Attack
Climate/Terrain: Warm hill
Organization: Solitary, pair, or flock (4-7)
Challenge Rating: 5
Treasure: None
Alignment: Always chaotic evil
Advancement: 10-14 HD (Large); 15-27 HD (Huge)


Combat

Pounce (Ex): If a sphinx leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

Rake (Ex): A sphinx that pounces onto a creature can make two rake attacks with its hind legs. The individual description lists the attack bonus and damage.

Attack bonus +13 melee, damage 1d6+2.

Skills: *Hieracosphinxes gain a +4 racial bonus to Spot checks in daylight.



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