3e SRD:Sphinx, Hieraco
Hieracosphinx
Size/Type: | Large Magical Beast |
---|---|
Hit Dice: | 9d10+18 (67 hp) |
Initiative: | +2 (Dex) |
Speed: | 30 ft., fly 90 ft. (poor) |
AC: | 19 (-1 size, +2 Dex, +8 natural) |
Attacks: | Bite +13 melee, 2 claws +8 melee |
Damage: | Bite 1d10+5, claw 1d6+2 |
Face/Reach: | 5 ft. by 10 ft./5 ft. |
Special Attacks: | Pounce, rake 1d6+2 |
Special Qualities: | |
Saves: | Fort +8, Ref +8, Will +5 |
Abilities: | Str 21, Dex 14, Con 15, Int 6, Wis 15, Cha 10 |
Skills: | Listen +13, Spot +14* |
Feats: | Alertness, Flyby Attack |
Climate/Terrain: | Warm hill |
Organization: | Solitary, pair, or flock (4-7) |
Challenge Rating: | 5 |
Treasure: | None |
Alignment: | Always chaotic evil |
Advancement: | 10-14 HD (Large); 15-27 HD (Huge) |
Combat
Pounce (Ex): If a sphinx leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Rake (Ex): A sphinx that pounces onto a creature can make two rake attacks with its hind legs. The individual description lists the attack bonus and damage.
Attack bonus +13 melee, damage 1d6+2.
Skills: *Hieracosphinxes gain a +4 racial bonus to Spot checks in daylight.
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