3e SRD:Sphinx, Crio
Criosphinx
Size/Type: | Large Magical Beast |
---|---|
Hit Dice: | 10d10+30 (85 hp) |
Initiative: | +0 |
Speed: | 30 ft., fly 60 ft. (poor) |
AC: | 20 (-1 size, +11 natural) |
Attacks: | Butt +15 melee, 2 claws +10 melee |
Damage: | Butt 2d6+6, claw 1d6+3 |
Face/Reach: | 5 ft. by 10 ft./5 ft. |
Special Attacks: | Pounce, rake 1d6+3 |
Special Qualities: | |
Saves: | Fort +10, Ref +7, Will +3 |
Abilities: | Str 23, Dex 10, Con 17, Int 10, Wis 11, Cha 11 |
Skills: | Intimidate +8, Listen +10, Spot +10 |
Feats: | Cleave, Flyby Attack, Power Attack |
Climate/Terrain: | Warm forest |
Organization: | Solitary |
Challenge Rating: | 7 |
Treasure: | Standard |
Alignment: | Always neutral |
Advancement: | 11-15 HD (Large); 16-30 HD (Huge) |
Combat
Pounce (Ex): If a sphinx leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Rake (Ex): A sphinx that pounces onto a creature can make two rake attacks with its hind legs. The individual description lists the attack bonus and damage.
Attack bonus +15 melee, damage 1d6+3.
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