3e SRD:Snake, Huge Viper
Huge Viper
Size/Type: | Huge Animal |
---|---|
Hit Dice: | 4d8+4 (22 hp) |
Initiative: | +4 (Dex) |
Speed: | 20 ft., climb 20 ft., swim 20 ft. |
AC: | 15 (-2 size, +4 Dex, +3 natural) |
Attacks: | Bite +5 melee |
Damage: | Bite 1d4 and poison |
Face/Reach: | 15 ft. by 15 ft. (coiled)/10 ft. |
Special Attacks: | Poison |
Special Qualities: | Scent |
Saves: | Fort +5, Ref +8, Will +2 |
Abilities: | Str 10, Dex 19, Con 13, Int 1, Wis 12, Cha 2 |
Skills: | Balance +12, Climb +12, Hide +3, Listen +7, Spot +7 |
Feats: | Weapon Finesse (bite) |
Climate/Terrain: | Temperate and warm land, aquatic, and underground |
Organization: | Solitary |
Challenge Rating: | 3 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 5-6 HD (Huge); 7-12 HD (Gargantuan) |
Combat
Skills: Snakes receive a +4 racial bonus to Hide, Listen, and Spot checks and a +8 racial bonus to Balance checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is better.
Poison (Ex): Bite, Fortitude save (DC 11 for all sizes Large and smaller, DC 13 for a Huge viper); initial and secondary damage 1d6 temporary Constitution.
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