3e SRD:Snake, Huge Viper

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Huge Viper

Size/Type: Huge Animal
Hit Dice: 4d8+4 (22 hp)
Initiative: +4 (Dex)
Speed: 20 ft., climb 20 ft., swim 20 ft.
AC: 15 (-2 size, +4 Dex, +3 natural)
Attacks: Bite +5 melee
Damage: Bite 1d4 and poison
Face/Reach: 15 ft. by 15 ft. (coiled)/10 ft.
Special Attacks: Poison
Special Qualities: Scent
Saves: Fort +5, Ref +8, Will +2
Abilities: Str 10, Dex 19, Con 13, Int 1, Wis 12, Cha 2
Skills: Balance +12, Climb +12, Hide +3, Listen +7, Spot +7
Feats: Weapon Finesse (bite)
Climate/Terrain: Temperate and warm land, aquatic, and underground
Organization: Solitary
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 5-6 HD (Huge); 7-12 HD (Gargantuan)


Combat

Skills: Snakes receive a +4 racial bonus to Hide, Listen, and Spot checks and a +8 racial bonus to Balance checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is better.

Poison (Ex): Bite, Fortitude save (DC 11 for all sizes Large and smaller, DC 13 for a Huge viper); initial and secondary damage 1d6 temporary Constitution.



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