3e SRD:Skeleton, Tiny

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Tiny Skeleton

Size/Type: Tiny Undead
Hit Dice: 1/4 d12 (1 hp)
Initiative: +5 (+1 Dex, Improved Initiative)
Speed: 30 ft.
AC: 13 (+2 size, +1 Dex)
Attacks: 2 claws +0 melee
Damage: Claw 1d2-2
Face/Reach: 2.5 ft. by 2.5 ft./0 ft.
Special Attacks:
Special Qualities: Undead, immunities
Saves: Fort +0, Ref +1, Will +2
Abilities: Str 6, Dex 12, Con —, Int —, Wis 10, Cha 1
Skills:
Feats: Improved Initiative
Climate/Terrain: Any land and underground
Organization: Any
Challenge Rating: 1/6
Treasure: None
Alignment: Always neutral
Advancement:


Combat

Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.

Immunities (Ex): Skeletons have cold immunity. Because they lack flesh or internal organs, they take only half damage from piercing or slashing weapons.



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