3e SRD:Skeleton, Huge

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Huge Skeleton

Size/Type: Huge Undead
Hit Dice: 4d12 (26 hp)
Initiative: +5 (+1 Dex, Improved Initiative)
Speed: 40 ft.
AC: 13 (-2 size, +1 Dex, +4 natural)
Attacks: 2 claws +4 melee
Damage: Claw 1d8+4
Face/Reach: 10 ft. by 10 ft./15 ft.
Special Attacks:
Special Qualities: Undead, immunities
Saves: Fort +1, Ref +2, Will +4
Abilities: Str 18, Dex 12, Con —, Int —, Wis 10, Cha 1
Skills:
Feats: Improved Initiative
Climate/Terrain: Any land and underground
Organization: Any
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 5-15 HD (Huge)


Combat

Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.

Immunities (Ex): Skeletons have cold immunity. Because they lack flesh or internal organs, they take only half damage from piercing or slashing weapons.



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