3e SRD:Skeleton, Colossal

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Colossal Skeleton

Size/Type: Colossal Undead
Hit Dice: 32d12 (208 hp)
Initiative: +5 (+1 Dex, Improved Initiative)
Speed: 40 ft.
AC: 13 (-8 size, +1 Dex, +10 natural)
Attacks: 2 claws +16 melee
Damage: Claw 2d8+8
Face/Reach: 40 ft. by 40 ft./25 ft.
Special Attacks:
Special Qualities: Undead, immunities
Saves: Fort +10, Ref +11, Will +18
Abilities: Str 26, Dex 12, Con —, Int —, Wis 10, Cha 1
Skills:
Feats: Improved Initiative
Climate/Terrain: Any land and underground
Organization: Any
Challenge Rating: 9
Treasure: None
Alignment: Always neutral
Advancement: 33-64 HD (Colossal)


Combat

Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.

Immunities (Ex): Skeletons have cold immunity. Because they lack flesh or internal organs, they take only half damage from piercing or slashing weapons.



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gollark: Me too, except possibly more than three hours.
gollark: Preemptive multithreading, while technically possible in certain environments, is not presently being worked on.
gollark: This would also not happen in potatOS, since it uses cooperative multithreading.
gollark: Just as planned.
gollark: ++hack NASA
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