3e SRD:Shards
Shards
These are tiny fragments of castoff crystal imprinted with miniscule bits of psionic power. Using a shard requires grasping it and projecting a command thought as a standard action (most shards telepathically whisper their command word into the minds of living creatures who handle them). A shard always grants a temporary competence bonus to one specific skill, ranging from +1 to +10 inclusive. This bonus lasts until the skill is used or 10 rounds pass, whichever comes first. Once activated, a shard disintegrates, even if its bonus is not used.
Competence Bonus Market Price +1 20 gp +2 30 gp +3 40 gp +4 60 gp +5 100 gp +6 140 gp +7 200 gp +8 250 gp +9 320 gp +10 400 gp
Manifester Level: 10; Prerequisites: Craft Universal Item, creator must have ranks of the specified skill totaling half the encoded bonus (minimum 1 rank)
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