3e SRD:Shadow
Shadow
Size/Type: | Medium Undead (Incorporeal) |
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Hit Dice: | 3d12 (19 hp) |
Initiative: | +2 (Dex) |
Speed: | 30 ft., fly 40 ft. (good) |
AC: | 13 (+2 Dex, +1 deflection) |
Attacks: | Incorporeal touch +3 melee |
Damage: | Incorporeal touch 1d6 temporary Strength |
Face/Reach: | 5 ft. by 5 ft./5 ft. |
Special Attacks: | Strength damage, create spawn |
Special Qualities: | Undead, incorporeal, +2 turn resistance |
Saves: | Fort +1, Ref +3, Will +4 |
Abilities: | Str —, Dex 14, Con —, Int 6, Wis 12, Cha 13 |
Skills: | Hide +8, Intuit Direction +5, Listen +7, Spot +7 |
Feats: | Dodge |
Climate/Terrain: | Any land and underground |
Organization: | Solitary, gang (2-5), or swarm (6-11) |
Challenge Rating: | 3 |
Treasure: | None |
Alignment: | Always chaotic evil |
Advancement: | 4-9 HD (Medium-size) |
Combat
Strength Damage (Su): The touch of a shadow deals 1d6 points of temporary Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies.
Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds.
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Incorporeal: Can be harmed only by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50% chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through armor. Always moves silently.
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