3e SRD:Scribe Tattoo

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Scribe Tattoo [Item Creation]

Prerequisite: Manifester level 3rd+.
Benefit: The character can create a psionic tattoo of any psionic power of 3rd level or lower that he or she knows and that targets a creature or creatures (see Special, below). Scribing a psionic tattoo takes one day. When the character creates a psionic tattoo, he or she sets the manifester level. The manifester level must be sufficient to manifest the power in question and no higher than the characters own level. The base price of a psionic tattoo is its power level x its manifester level x 50 gp (inscribing a 0-level power costs 25 gp). To scribe a tattoo, the character must spend 1/25 of this base price in XP and use up raw materials costing half of this base price.

When a character creates a psionic tattoo, he or she makes any choices that he or she would normally make when manifesting the power. When its wearer physically activates the tattoo, the wearer is the target of the power.

Any psionic tattoo that stores a power with an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, the character must pay the XP when creating the tattoo.
Special: All Psychometabolism powers are an exception to the target criteria, and may be scribed into a tattoo despite the fact that they are personal powers.



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gollark: In this case.
gollark: As much as I mostly dislike golang, I think they got it right.
gollark: What if you want to use fallthrough in a *bit* of a mostly non-fallthrough switch/case?
gollark: (also, how would you specify fallthrough if you wanted that?)
gollark: Well, you could possibly, but it would likely be awful and not type safe.
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