3e SRD:Scribe Tattoo
Scribe Tattoo [Item Creation]
Prerequisite: Manifester level 3rd+.
Benefit: The character can create a psionic tattoo of any psionic power of 3rd level or lower that he or she knows and that targets a creature or creatures (see Special, below). Scribing a psionic tattoo takes one day. When the character creates a psionic tattoo, he or she sets the manifester level. The manifester level must be sufficient to manifest the power in question and no higher than the characters own level. The base price of a psionic tattoo is its power level x its manifester level x 50 gp (inscribing a 0-level power costs 25 gp). To scribe a tattoo, the character must spend 1/25 of this base price in XP and use up raw materials costing half of this base price.
When a character creates a psionic tattoo, he or she makes any choices that he or she would normally make when manifesting the power. When its wearer physically activates the tattoo, the wearer is the target of the power.
Any psionic tattoo that stores a power with an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, the character must pay the XP when creating the tattoo.Special: All Psychometabolism powers are an exception to the target criteria, and may be scribed into a tattoo despite the fact that they are personal powers.
Back to Main Page → 3e Open Game Content → System Reference Document → Feats
gollark: ALL are to have LLVM/rustc.
gollark: It wouldn't take that long unless you used async or something.
gollark: Simply rewrite the Java in Rust. Or the JVM. One of those.
gollark: … just ship it as source.
gollark: There are still crawlers trying to fetch stuff from osmarks.tk (as opposed to .net).
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.