3e SRD:Remote View Trap

When others use power, spells, or other means of observing the manifester from afar, this prepared trap gives them a nasty surprise. Prior to an attempt to view the manifester from afar, he or she and the remote viewer immediately make opposed Remote View checks, but the manifester gains a +10 insight bonus on his or her check. (A Remote View check is the same as an Intelligence check for a creature without the Remote View skill. If opposing a magical scrying, the Remote View check is opposed by the opponent's Scry check.) If the manifester meets or beats the remote viewer's result, the manifester is undetected. Moreover, the would-be observer takes 4d4 points of electricity damage. The manifester is aware of the attempt to view him or her, but not of the perpetrator or the perpetrator's location.

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Remote View Trap
Clairsentience (Wis)
Level: Psion 6
Display: Vi, Me
Range: Personal
Target: You
Duration: 24 hours + 1 hour/level
Saving Throw: None
Power Points: 11



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