3e SRD:Psychic Vampire

The manifester's successful melee touch attack drains 2 power points/level from the foe and transfers them immediately to the manifester. The manifester can't gain more power points than he or she normally has available in a day. The stolen power points remain in the manifester's reserve until used normally. This touch attack, charged with a psionic power, is treated as an armed attack.

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Psychic Vampire
Psychokinesis (Con)
Level: Psion 5/Psychic Warrior 5
Display: Vi (see text), Me
Range: Touch
Target: Creature touched
Duration: 1 round/level
Saving Throw: Fortitude negates
Power Points: 9

Against psionic beings who have no power points, this touch instead deals 1 point of temporary Intelligence, Wisdom, or Charisma damage (manifester's choice). The manfiester gains 1 power point from this drain. The power has the same effect on nonpsionic opponents.



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