3e SRD:Pseudodragon
Pseudodragon
Size/Type: | Tiny Dragon |
---|---|
Hit Dice: | 2d12+2 (15 hp) |
Initiative: | +0 |
Speed: | 15 ft., fly 60 ft. (good) |
AC: | 18 (+2 size, +6 natural) |
Attacks: | Sting +4 melee, bite -1 melee |
Damage: | Sting 1d3 and poison, bite 1 |
Face/Reach: | 2.5 ft. by 2.5 ft./0 ft. |
Special Attacks: | Poison |
Special Qualities: | See invisibility, telepathy, immunities, SR 19 |
Saves: | Fort +4, Ref +3, Will +4 |
Abilities: | Str 11, Dex 11, Con 13, Int 10, Wis 12, Cha 10 |
Skills: | Hide +16*, Intuit Direction +3, Listen +5, Search +2, Spot +5 |
Feats: | Alertness |
Climate/Terrain: | Temperate and warm forest |
Organization: | Solitary, pair, or clutch (3-5) |
Challenge Rating: | 1 |
Treasure: | None |
Alignment: | Always neutral good |
Advancement: | 3-4 HD (Tiny) |
A pseudodragon egg can fetch a price of up to 10, 000 gp, and a hatchling as much as 20, 000 gp.
Combat
Poison (Ex): Sting, Fortitude save (DC 12); initial damage sleep for 1 minute, secondary damage sleep for 1d3 days.
See Invisibility (Ex): Pseudodragons continuously see invisibility as the spell, with a range of 60 feet.
Telepathy (Su): Pseudodragons can communicate telepathically with creatures that speak Common or Sylvan, provided they are within 60 feet.
Immunities (Ex): Pseudodragons are immune to sleep and paralysis effects.
Skills: Pseudodragons have a chameleonlike ability that grants them a +4 racial bonus to Hide checks. In forests or overgrown areas, this bonus improves to +8.
Back to Main Page → 3e Open Game Content → System Reference Document → Creatures