3e SRD:Planetouched, Aasimar
Aasimar
Size/Type: | Medium Outsider |
---|---|
Hit Dice: | 1d8 (4 hp) |
Initiative: | +4 (Improved Initiative) |
Speed: | 30 ft. |
AC: | 16 (+4 scale, +2 large shield) |
Attacks: | Longsword +1 melee; or light crossbow +1 ranged |
Damage: | Longsword 1d8; or light crossbow 1d8 |
Face/Reach: | 5 ft. by 5 ft./5 ft. |
Special Attacks: | Light |
Special Qualities: | Acid, cold, and electricity resistance 5 |
Saves: | Fort +2, Ref +2, Will +3 |
Abilities: | Str 10, Dex 10, Con 10, Int 10, Wis 13, Cha 13 |
Skills: | Heal +5, Knowledge (religion) +1, Listen +4, Ride +1, Spot +4 |
Feats: | Improved Initiative |
Climate/Terrain: | Any land and underground |
Organization: | Solitary or team (2-4) |
Challenge Rating: | 1/2 |
Treasure: | Standard |
Alignment: | Usually good (any) |
Advancement: | By character class |
Combat
Light (Sp): Aasimars can use light once per day as cast by a sorcerer of 1st level or their character level, whichever is higher.
Skills: Aasimars receive a +2 racial bonus to Spot and Listen checks.
Aasimar Characters
An aasimar’s favored class is paladin.
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