3e SRD:Owlbear
Owlbear
Size/Type: | Large Beast |
---|---|
Hit Dice: | 5d10+20 (47 hp) |
Initiative: | +1 (Dex) |
Speed: | 30 ft. |
AC: | 15 (-1 size, +1 Dex, +5 natural) |
Attacks: | 2 claws +7 melee, bite +2 melee |
Damage: | Claw 1d6+5, bite 1d8+2 |
Face/Reach: | 5 ft. by 10 ft./5 ft. |
Special Attacks: | Improved grab |
Special Qualities: | Scent |
Saves: | Fort +8, Ref +5, Will +2 |
Abilities: | Str 21, Dex 12, Con 19, Int 2, Wis 12, Cha 10 |
Skills: | Listen +8, Spot +7 |
Feats: | |
Climate/Terrain: | Temperate forest |
Organization: | Solitary, pair, or pack (5-8) |
Challenge Rating: | 4 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 6-8 HD (Large); 9-15 HD (Huge) |
A lair usually has 1d6 young, fetching a price of 3, 000 gp each in many civilized areas. While owlbears cannot be domesticated, they can still be placed in strategically important areas as free-roaming guardians. A professional trainer charges 2, 000 gp to rear or train an owlbear (DC 23 for a young creature, DC 30 for an adult).
Combat
Improved Grab (Ex): To use this ability, the owlbear must hit with a claw attack.
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gollark: I would prefer not to have to do complicated fiddly repairs.
gollark: I'm also somewhat worried about what happens if it breaks or something, given that support is probably annoying.
gollark: Well, do you know if they're available at sane prices in the UK?
gollark: Hmm.
gollark: Getting exotic techy stuff in the UK seems to be annoying.
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