3e SRD:Open Lock Skill
Open Lock (Dex; Trained Only)
The effort requires at least a simple tool of the appropriate sort (a pick, pry bar, blank key, wire, etc.). Attempting an Open Lock check without a set of thieves' tools carries a –2 circumstance penalty, even if a simple tool is employed. The use of masterwork thieves' tools enables the character to make the check with a +2 circumstance bonus.
Check
Opening a lock entails 1 round of work and a successful check. (It is a full-round action.)
Lock | DC |
---|---|
Very simple lock | 20 |
Average lock | 25 |
Good lock | 30 |
Amazing Lock | 40 |
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gollark: That's *partly* Python.
gollark: I'm sure I *could* overload them with some horrible hacks.
gollark: 'Tis more consistent.
gollark: So just use `!= None` and `== None`.
gollark: I suppose theoretically `is` could be more performant than `id(x) == id(y)`, but Python has NEVER cared about that.
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