3e SRD:Ochre Jelly
Ochre Jelly
Size/Type: | Large Ooze |
---|---|
Hit Dice: | 6d10+27 (60 hp) |
Initiative: | -5 (Dex) |
Speed: | 10 ft., climb 10 ft. |
AC: | 4 (-1 size, -5 Dex) |
Attacks: | Slam +5 melee |
Damage: | Slam 2d4+3 and 1d4 acid |
Face/Reach: | 5 ft. by 10 ft./10 ft. |
Special Attacks: | Improved grab, acid, constrict 2d4+3 and 1d4 acid |
Special Qualities: | Blindsight, split, ooze immunity, ooze |
Saves: | Fort +4, Ref -3, Will -3 |
Abilities: | Str 15, Dex 1, Con 15, Int —, Wis 1, Cha 1 |
Skills: | |
Feats: | |
Climate/Terrain: | Any marsh and underground |
Organization: | Solitary |
Challenge Rating: | 5 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 7-9 HD (Large); 10-18 (Huge) |
Combat
Blindsight (Ex): An ooze’s entire body is a primitive sensory organ that can ascertain prey by scent and vibration within 60 feet.
Ooze: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.
Improved Grab (Ex): To use this ability, the ochre jelly must hit with its slam attack. If it gets a hold, it can constrict.
Acid (Ex): An ochre jelly secretes a digestive acid that dissolves only flesh. Any melee hit deals acid damage.
Constrict (Ex): An ochre jelly deals automatic slam and acid damage with a successful grapple check.
Split (Ex): Weapons and electricity attacks deal no damage to an ochre jelly. Instead the creature splits into two identical jellies, each with half the original’s hit points (round down). A jelly with only 1 hit point cannot be further split.
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