3e SRD:Mule
Mule
Size/Type: | Large Animal |
---|---|
Hit Dice: | 3d8+9 (22 hp) |
Initiative: | +1 (Dex) |
Speed: | 30 ft. |
AC: | 13 (-1 size, +1 Dex, +3 natural) |
Attacks: | 2 hooves +4 melee |
Damage: | Hoof 1d4+3 |
Face/Reach: | 5 ft. by 10 ft./5 ft. |
Special Attacks: | |
Special Qualities: | |
Saves: | Fort +6, Ref +4, Will +1 |
Abilities: | Str 16, Dex 13, Con 17, Int 2, Wis 11, Cha 6 |
Skills: | Listen +6, Spot +6 |
Feats: | |
Climate/Terrain: | Warm plains |
Organization: | Solitary |
Challenge Rating: | 1 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: |
The best pack animal around, a donkey or mule is stolid in the face of danger, hardy, sure-footed, and capable of carrying heavy loads over vast distances. Unlike horses, they're willing (though not eager) to enter dungeons and other strange or threatening places.
Combat
Carrying Capacity: A light load for a mule is up to 230 pounds; a medium load, 231-460 pounds; a heavy load, 461-690 pounds. A mule can drag 3,450 pounds.
Skills: Mules receive a +2 racial bonus to Dexterity checks to avoid slipping or falling.
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