3e SRD:Mephit, Water

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Water Mephit

Size/Type: Small Outsider (Water)
Hit Dice: 3d8+3 (16 hp)
Initiative: +0
Speed: 30 ft., fly 40 ft. (average)
AC: 16 (+1 size, +5 natural)
Attacks: 2 claws +6 melee
Damage: Claw 1d3+2
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Breath weapon, spell-like abilities, summon mephit
Special Qualities: Fast healing 2, damage reduction 5/+1
Saves: Fort +4, Ref +3, Will +3
Abilities: Str 14, Dex 10, Con 13, Int 12, Wis 11, Cha 15
Skills: Bluff +6, Hide +9, Listen +6, Move Silently +6, Spot +6
Feats: Power Attack
Climate/Terrain: Any land and underground
Organization: Solitary (1), gang (2-4 mephits of mixed types), or swarm (5-12 mephits of mixed types)
Challenge Rating: 3
Treasure: Standard
Alignment: Usually neutral
Advancement: 4-6 HD (Small); 7-9 HD (Medium-size)


Combat

Breath Weapon: A mephit can use its breath weapon once every 1d4 rounds as a standard action. See the individual descriptions for details.

Cone of caustic liquid, 15 feet; damage 1d8, Reflex half DC 12.

Spell-Like Abilities: All mephits have one or more spell-like abilities (save DC 12 + spell level). See the individual descriptions for details.

Once per hour a water mephit can hurl an acidic blob that functions like Melf’s acid arrow cast by a 3rd-level sorcerer. Once per day it can create a mass of smelly fog that duplicates the effect of stinking cloud as cast by a 6th-level sorcerer.

Summon Mephit (Sp): Once per day, all mephits can summon other mephits much as though casting a summon monster spell, but they have only a 25% chance of success to summon one mephit of the same type. Roll d%: On a failure, no creature answers the summons. A mephit that has just been summoned cannot use its own summon ability for 1 hour.

Fast Healing (Ex): Mephits heal 2 points of damage each round, provided they are still alive and certain other conditions are met. See the individual descriptions for details.

A water mephit heals only if it is exposed to rain or submerged up to its waist in water.



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gollark: Even ABR NLP handles negatives properly...
gollark: ddg! Schemata (not rust)
gollark: ddg! Schemata (rust)
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