3e SRD:Intimidate Skill
Intimidate (Cha)
Check
The character can change others' behavior with a successful check. The DC is typically 10 + the target's Hit Dice. Any bonuses that a target may have on saving throws against fear increase the DC.
Retry
Generally, retries do not work. Even if the initial check succeeds, the other character can only be intimidated so far, and a retry doesn't help. If the initial check fails, the other character has probably become more firmly resolved to resist the intimidator, and a retry is futile.
Special
If the character has 5 or more ranks in Bluff, the character gets a +2 synergy bonus on Intimidate checks.
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gollark: Yes, that's right, I KNOW APPROXIMATELY HOW A STATE MONAD WORKS.
gollark: ```haskelldoThing :: Expr -> (M.Map Int IVal, Int)doThing expr = evalState (go expr) 0 where go :: Expr -> State Int (M.Map Int IVal, Int) go (Int x) = do vcount <- update (+1) pure (M.singleton vcount (Lit x), vcount) go (Op o a b) = do (m1, c1) <- go a (m2, c2) <- go b let prev = M.union m1 m2 nxt <- update (+1) pure (M.insert nxt (ROp o c1 c2) prev, nxt)```↑ thusly, none are safe
gollark: This is ³ apioform, my youtube-dl from mere *days* ago isn't working.
gollark: Oh, that conversation was in <#800374627897442335>, right.
gollark: Retroactively.
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