3e SRD:Instant Fortress

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Instant Fortress

This metal cube is small, but when activated it grows to form a tower 20 feet square and 30 feet high, with arrow slits on all sides and a crenellated battlement atop it. The metal walls extend 10 feet into the ground, rooting it to the spot and preventing it from being tipped over. The fortress has a small door that opens only at the command of the owner of the fortress-even knock spells cant open the door. The adamantine walls of the instant fortress have 100 hit points and a hardness of 20. The fortress cannot be repaired except by a wish or a miracle, which restores 50 points of damage sustained. The fortress springs up in just 1 round, with the door facing the devices owner. The door opens and closes instantly at the owners command. People and creatures nearby (except the owner) must be careful not to be caught by the fortresss sudden growth. Anyone so caught sustains 10d10 points of damage (Reflex half DC 19).

Caster Level: 12; Prerequisites: Craft Wondrous Item, magnificent mansion; Market Price: 55,000 gp



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gollark: No, run away.
gollark: ... that is entirely useless.
gollark: Also don't be unlucky. Or in the wrong place. Or at the wrong time.
gollark: > but they dont hold u to a moral obligationI have no idea what you mean, but in a post-apocalyptic situation you'll quite probably just die horribly.
gollark: No, you'll immediately get warlords or something who will impose rules and it would be very bad.
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