3e SRD:Improving Creatures

This material is published under the OGL

Advancement

This book lists only the weakest and most common version of each creature. The Advancement line shows how tough the creature can get, in terms of extra Hit Dice. (This is not an absolute limit, but exceptions are extremely rare.)

Creatures With Character Classes

If a creature acquires a character class, it follows the rules for multiclassing. The creature’s character level equals the number of class levels it has, plus the total Hit Dice for such beings.

A creature’s monster class is always its favored class, and the creature never suffers XP penalties for having it.

Additional Hit Dice from a character class never affect a creature’s size.

Improvement

As its Hit Dice increase, the creature’s attack bonuses and saving throw modifiers might improve, and it could gain more feats and skills, depending on its type. Note that if the creature acquires a character class, it improves according to its class, not its type.

Skills

A creature’s type and Intelligence score determine the number of skill points it has. Some creatures receive bonus skill points for having Hit Dice in excess of what is normal for creatures of their size, as listed in the accompanying table.

Table:Creature Skills
Type PointsBase SkillBonus Points
Aberration2xInt score+2/EHD*
Animal10-15-
Beast10-15+1/EHD
Construct--
Dragon(6 + Int mod)xHD-
Elemental2xInt score+2/EHD
Fey3xInt score+2/EHD
Giant6 + Int mod+1/EHD
Humanoid6 + Int mod+1/EHD
Magical beast2xInt score+1/EHD
Monstrous humanoid2xInt score+2/EHD
Ooze--
Outsider(8 + Int mod)xHD-
Plant(--
Shapechanger2xInt score+1/EHD
Vermin10-15-
Undead3xInt score+2/EHD
*-EHD: Extra Hit Die. To calculate EHD for any creature other than an elemental, subtract 1 from the creature’s total Hit Dice if it is Medium-size or smaller; 2 if Large; 4 if Huge; 16 if Gargantuan; and 32 if Colossal. Treat results less than 0 as 0.
Size Increases

Creatures may become larger as they gain Hit Dice (the new size is noted parenthetically).

A size increase affects a creature’s ability scores, AC, attack bonuses, and damage ratings as indicated on the following tables.

Old Size*New SizeStrDexConArmorAttack
FineDiminutiveSame-2SameSame-4
DiminutiveTiny+2-2SameSame-2
TinySmall+4-2SameSame-1
SmallMedium-size+4-2+2Same-1
Medium-sizeLarge+8-2+4+2-1
LargeHuge+8-2+4+3-1
HugeGargantuan+8Same+4+4-2
GargantuanColossal+8Same+4+5-4
*-Repeat the adjustment if the creature moves up more than one size.
Table:Damage
Old Damage (Each)*New Damage
1d21d3
1d31d4
1d41d6
1d61d8
1d8 or 1d102d6
1d122d8
*-Repeat the adjustment if the creature moves up more than one size category.



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gollark: I'll make an AE2 one if I figure out the fundamental problem of "where in the base does this go?"
gollark: TRAITOR!
gollark: Hmm, that gives me an idea...
gollark: Also, all the configuration made it annoying to (dis)assemble.
gollark: It works, but I want something which scales better while I install random junk in my new base.
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