3e SRD:Immovability

The manifester is almost impossible to move. The character's weight does not vary; instead, he or she mentally attaches him or herself to the underlying fabric of the plane. Thus, the character could conceivably anchor him or herself in midair. The character opposes any attempt to be moved by a Strength check modified by a bonus equal to three times the character's manifester level. Once immovable, the character can't move to a new location unless he or she first dismisses the power or its duration expires.

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Immovability
Psychometabolism (Str)
Level: Psion 4/Psychic Warrior 4
Display: Vi
Range: Personal
Target: You
Duration: 1 hour/level (D)
Power Points: 7

While the character is immovable, he or she loses all Dexterity bonuses to AC. Neither can the character attack or make any other movement. However, the character's anchored body gains damage reduction 20/+3.



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